Over the months, I’ve gotten questions about the magic system in Equestria, or at least how it pertains to FO:E. These queries have increased as the arcane systems behind the world show up more often in the series itself.
As you may or may not know, Hasbro, the creators and owners of My Little Pony, also own a ton of other properties, including Wizards of the Coast, and thus Dungeons & Dragons as well as Magic: The Gathering. Thus, all the jokes about the Everfree Forest looking like a D&D Monster Manual actually have a bit of truth to them, as MLP’s scriptwriters are free to use anything they want from it’s pages. While many of those beasts are of course public domain or well-known mythological legends, others are considered to be property of D&D. Now, I doubt a Beholder or Mind Flayer will show up anytime soon, but considering that freakin’ Cerberus made an appearance, and Queen Chrysalis is basically a shapeshifting succubus, well, anything’s possible.
What I’m getting at is, for all intents and purposes, Equestria is basically a D&D Campaign Setting, which also means you can define everything that isn’t explicitly pointed out, under those rules (3.5E, of course ;P).
But wait, you say! Fallout: Equestria uses the SPECIAL system, and none of the SPECIAL games used magic! Actually, one did, a lesser-known title called Lionheart, which was published by Interplay in 2003 to little fanfare since it was, well, unremarkable to put it kindly. As you might expect, mana was derived from Intelligence, but it also allowed you to “overcharge” your character and go over the maximum MP limit for a short time. Something that you could argue we’ve seen in the show itself; the usage of the Elements of Harmony and Twilight’s reaction to the first Sonic Rainboom, for instance.
So what I’m getting at with all of these history lessons is that I consider the main MLP setting to be D&D, just with ponies, zebras and griffons instead of humans, elves and dwarves. FO:E on the other hoof, converts that setting into not only a post-apocalyptic setting, but the SPECIAL system whenever it can.
This.. isn’t as far-fetched or as big of a kludge to compromise as you may think. Warcraft was converted to d20 rules a few years ago, and while it’s lorebooks came under fire, the actual framework was solid. Similarly, the most popular D&D setting of all time, Forgotten Realms, was created by a fan who got hired for his work. Even Slayers, one of the great Japanese anime & manga fantasy series, began it’s life as a game between the creator and friends, before becoming an entire media franchise.
It’s not a stretch to consider the same for MLP, especially since they wouldn’t have any legal issues, being part of the same company and all. The SPECIAL thing, well, yeah, that’s harder to explain since, again, only one game, mediocre at best, awful at worst, used magic, but eh, what can ya do..
Long story short, use D&D 3.5E (or Pathfinder!) rules for equine magic, in case you’re wondering what can and cannot be done in the show and in fanfics alike. And then, uhm, just.. think of them in SPECIAL terms when it comes to FO:E in particular. This is one of those times I’m expressing an opinion rather than a solid fact on MLP lore, but I think I’m pretty close to the mark, if not right on it.
… and one more thing!
This wasn’t entirely my idea either. Actually, back when I first was getting interested in MLP, and Equestria Daily was beginning, several others were, and still may be, working on a D&D pony ruleset. I tossed in a bunch of these ideas with the rest at the time, but my Google-fu is failing me at the moment.
Just wanted to point that out, so you don’t think I’m stealing another’s ideas. Nope. “I was there. I was there man!”
Click here for more on this subject from the perspective of another involved in the fandom!