Just the game-type as a whole, really. It took an idea that was interesting on it’s own and never developed beyond that.
I like RPGs, it doesn’t mean I want every single one ever to be linear. Or a sandbox. Or an MMO.
I like strategy games, it doesn’t mean I want every single one to be real time. Or turn-based. Small scale or large scale.
I like instrumental music, but it doesn’t mean I want to never hear anything but the same 4 or 5 classics ever again.
The MOBA formula is stale, and it’s infecting everything around it; that’s my problem. Two sides fighting over static emplacements on a mirrored map that never changes, with the “reinforcements” streaming endlessly and mindlessly towards the other side. You build up the guys you control (and have to do this every match), and that’s it.
I skipped over the toxic social environment and other failings of these titles because there’s “bad fans” of everything, and I’m sure SOME games have good communities and ways to play that don’t get you ostracized for not devoting your life to it. I hope.
And, again, it takes away from a game type I DO enjoy. Warcraft III games seem to be rare now, and StarCraft II I prefer in single-player, cause the multi is all about just rushing your opponent as fast as possible, or mass-producing all the lower and medium tier ones and THEN doing the same thing. Simple and stupid is the rule of the roost now.
Games like DoTA 2 and LoL just feel like they’re stuck in a cycle of “No items. Fox only. Final Destination”, with all the POTENTIAL being wasted. Why can’t someone on your team control the creeps? Why are you unable to fortify your towers, or build up new ones? Why make everyone start at level 1 when you could start them at 5 or 10 or something so that the first 10-15 (or even 20 in extreme cases) matches aren’t all the same freakin’ thing.. grinding mindless mobs? Why aren’t there more maps, and for the games that actually do have more, why not different layouts, or ways to change the routes taken?
And these are just some things I thought of within a few minutes! I’m sure people who actually enjoy these kinda games could come up with new game modes, maps or other ways to play which aren’t the same old, same old.
And yes, this affects people who don’t play these games, because it leads to companies churning out more and more of these titles, or altering their existing franchises to cater to the “fad”. Not to mention shit like the TF2 servers going down everytime there’s a big patch, but since DoTA 2 is the big moneymaker now, it doesn’t have that issue. Even though it’s the game where those items are just cosmetic and don’t let you change your classes’ role (playing “Engineer-helper Pyro” is VERY different from “ambush” Pyro or “pure offense” Pyro, and that’s just one classes examples).
I DIDN’T want to single out Valve in my examples, because this is an industry-wide problem being caused by these games in various ways. The same way the glut of linear, real-is-brown “modern” FPS titles dumbed things down too.
The glorification and hype over these games just magnifies these problems. It’s like saying the guy who can pull off a 99-hit combo in Killer Instict has the same talent as the one who does the same in Skullgirls. They’re completely different tiers of skill since one lets you easily lock an opponent into a stun-loop and the other doesn’t.
A MOBA is an RTS without the S. Coordination is about the only thing truly being employed, and even that is limited to “everyone gank the same guy” or “everyone follow the mindless AIs out of the base every few minutes and let them take the hits”. They consider splitting the heroes to attack two points at once brilliance, when that’s baby tactics any beginner learns in a real game. DoTA and it’s kind are checkers compared to chess, but it’s getting the praise that chess gets.
And THAT is just a few more of the things that bother me about it. I can at least appreciate genres of games, music, movies, literature, and so on that I don’t personally like. But I just.. can’t.. with these.