I should put an Easter Egg in my mod..
Result: Power Armor
I should put an Easter Egg in my mod..
Result: Power Armor
"Can anyone tell me how this happened? (Fallout 3)"
There is a line in your fallout.ini that reads:
Change it to:
Source: Im a modder, so I understand this shit.
If doing this in New Vegas, make sure you change that setting in all three config files; the two in your Documents\My Games\FalloutNV folder, and the fallout_default.ini in your Steam directory with the actual .exe. Everytime the launcher executes, it overwrites some parts of the former with the latter. Even if you start the game without the launcher, like via FOMM, you should do so, just to be safe. Otherwise, avoid editing the default .ini because as it’s name implies, it’s a failsafe file, with baseline settings.
EDIT: If the line doesn’t exist at all, place it at the bottom of the [General] section, which is the first one in the file. It can technically go anywhere within said section, but the bottom is best since that’s where you can easily see any stuff you, the player/owner of the game, have added.
My hard copy of FO:E just arrived!
Just checked the mail and got my copy too. They’re beautiful books.
.. so I’ll just go and check the Tumblr and..
oh shit it’s been 5 days? Really? And all I’ve been doing really is modding and playing New Vegas?
Time flies, etc.
Or v1.14a, rather, as a minor bug was found a few hours after uploading it late yesterday evening. Grab it here, and be sure to check the Readme for the details!
As usual, here’s a cut-and-paste of the new features in summary form:
* Every Challenge in both the base game and the DLC now properly awards an appropriate amount of XP (a handful were awarding none, or were supposed to give some but the script was fubar).
* Master Trader from previous Fallouts has been restored and improved; now gives a smaller discount to purchases, but slows durability loss as you’ve learned to maximize your items’ value.
* Two more Fallout 3 quest perks restored via new Challenges.
* Various corrections to the Dynamite textures (also used in Time Bombs) courtesy of DevastatinDave. Thanks Dave!
* Elemental damage types such as Electric and Frost now properly factor in your resistances. Direct damage resistance was working, but not against the DoT parts.
* Various “beauty” options enabled on all placeable water types in the game and DLC, making water look much better on high detail settings.
* Unique shovel restored, and either can be used to dig up any graves. All such graves now have loot and properly require the shovel, too.
* AI improvements, including the standard combat styles being able to use Stealth Boys now.
* Marcus in Jacobstown is bigger, stronger, smarter and actually equipped the same way he was in Fallout 2. If using mods that replace his textures, load them after this one.
* Skilled is no longer game-breakingly OP, nor can you exploit it to get skill boosts from it multiple times. Still a powerful, but not-so-mandatory choice.
* A tremendous number of fixes and updates to Old World Blues content, covering all the weapons and armor available, and then some.
* “The usual” slew of improvements and performance tweaks to previous updates, including more one-time-only firing scripts and triggers deleting themselves after execution, for smaller savegames and faster load times.
Can I ever reply any better than this?
That was done on purpose, actually, to throw off people who HAD played Fo3 and were expecting Fo:E’s version to be the same. There is an equivalent in the Capitol Wasteland, but I won’t name it so when you get there, you are actually surprised. Maybe. The “secret" isn’t very well hidden..
Yeah, and I even responded to ‘em on his page and pointed out the oddness of his comments, and then he.. took it literally. This coming from the same guy who wished death upon an otherkin (who, granted, ARE weird even by furry standards, but death, really?) and has various other posts calling women “bitches”..
Oh well, time to ignore then and move on. Clearly a child in maturity, if not physical age, although I’m guessing he’s that, too.
As a fan of both series for a very long time, I could actually see your point of view if Fallout: Equestria was simply “turning everything into ponies”. In fact, that is the weakest point of the first chapter or three, which I’ve stated before, ‘cause it appears to be just “Fallout 3 WITH PONIES!”, but after that point it quickly becomes it’s own thing, blending elements of the entire franchise together into one, newer, awesome whole.
Some instances of “ponification”, which is a rule of the Internet by now, don’t you know?
goddamn newfags .. are simply that, and I can see why a non-fan would be annoyed by such. But at the same time, can’t you appreciate high quality works in media or regarding subjects you dislike?
I think stuff like Homestuck (PS was better dammit), Minecraft and MOBAs in general are overrated, but that isn’t going to make me deny the talent that comes forth from those who make good art, create in-game computers, or generally do some breathtaking work with the same things I’m not into.
I’m sure actual fans of those things can find better examples, as those links were just the result of a very brief search.
The tl;dr of all of this is, hey, you don’t have to like ponies, or Fallout: Equestria, or whatever. But don’t knock it simply for containing a single element you dislike. There’s exceptions to everything, and you don’t know if they apply to you if you dismiss ‘em immediately.
Also, since you’re gonna nitpick, we don’t actually know the status of equines in the Fallout world as a whole, only in certain areas where they are confirmed extinct. There’s tribes like the Dead Horses, but then you get things like Avellone stating that the presence of them in All Roads was probably a mistake, but he doesn’t say they’ve been completely wiped out everywhere, either. Absence of evidence is not evidence of absence and all.
EDIT: Also apparently the newfag thing went right over OP’s head, since, ya know, I figured they’d understand since their blog is filled with stuff from 4chan, but, I guess I assumed too much. Let me explain. The Internet Hate Machine has a habit of calling everything fags. Even stuff they like. Hence, the “drawfag” threads and such on the more creative boards. It’s more of a term of endearment than actual malice in such instances, as I was using it.
How terribly awful of me to use the same terminology of a community you reblogged multiple times on your own site.
That’s not to say that words can’t be hateful. I despise use of the n-word because of it’s history, even when used in jest, for example, so maybe I was a bit wrong for using such an appelation, even sarcastically. But, still, dude, chill out, ok? Disagreements aren’t personal attacks. You can like what you like, and I can like what I like.
See all those links in my post? They’re there for a reason. To clarify what I am saying, and to make my points. Maybe actually read what I wrote and linked to instead of taking it as more than it is? Hell, I was gonna commend you on your good taste in having a BattleTech background and all, but you need to relax first.
It’s just feels like history repeating in gaming, and not in a good way.
Just the game-type as a whole, really. It took an idea that was interesting on it’s own and never developed beyond that.
I like RPGs, it doesn’t mean I want every single one ever to be linear. Or a sandbox. Or an MMO.
I like strategy games, it doesn’t mean I want every single one to be real time. Or turn-based. Small scale or large scale.
I like instrumental music, but it doesn’t mean I want to never hear anything but the same 4 or 5 classics ever again.
The MOBA formula is stale, and it’s infecting everything around it; that’s my problem. Two sides fighting over static emplacements on a mirrored map that never changes, with the “reinforcements” streaming endlessly and mindlessly towards the other side. You build up the guys you control (and have to do this every match), and that’s it.
I skipped over the toxic social environment and other failings of these titles because there’s “bad fans” of everything, and I’m sure SOME games have good communities and ways to play that don’t get you ostracized for not devoting your life to it. I hope.
And, again, it takes away from a game type I DO enjoy. Warcraft III games seem to be rare now, and StarCraft II I prefer in single-player, cause the multi is all about just rushing your opponent as fast as possible, or mass-producing all the lower and medium tier ones and THEN doing the same thing. Simple and stupid is the rule of the roost now.
Games like DoTA 2 and LoL just feel like they’re stuck in a cycle of “No items. Fox only. Final Destination”, with all the POTENTIAL being wasted. Why can’t someone on your team control the creeps? Why are you unable to fortify your towers, or build up new ones? Why make everyone start at level 1 when you could start them at 5 or 10 or something so that the first 10-15 (or even 20 in extreme cases) matches aren’t all the same freakin’ thing.. grinding mindless mobs? Why aren’t there more maps, and for the games that actually do have more, why not different layouts, or ways to change the routes taken?
And these are just some things I thought of within a few minutes! I’m sure people who actually enjoy these kinda games could come up with new game modes, maps or other ways to play which aren’t the same old, same old.
And yes, this affects people who don’t play these games, because it leads to companies churning out more and more of these titles, or altering their existing franchises to cater to the “fad”. Not to mention shit like the TF2 servers going down everytime there’s a big patch, but since DoTA 2 is the big moneymaker now, it doesn’t have that issue. Even though it’s the game where those items are just cosmetic and don’t let you change your classes’ role (playing “Engineer-helper Pyro” is VERY different from “ambush” Pyro or “pure offense” Pyro, and that’s just one classes examples).
I DIDN’T want to single out Valve in my examples, because this is an industry-wide problem being caused by these games in various ways. The same way the glut of linear, real-is-brown “modern” FPS titles dumbed things down too.
The glorification and hype over these games just magnifies these problems. It’s like saying the guy who can pull off a 99-hit combo in Killer Instict has the same talent as the one who does the same in Skullgirls. They’re completely different tiers of skill since one lets you easily lock an opponent into a stun-loop and the other doesn’t.
A MOBA is an RTS without the S. Coordination is about the only thing truly being employed, and even that is limited to “everyone gank the same guy” or “everyone follow the mindless AIs out of the base every few minutes and let them take the hits”. They consider splitting the heroes to attack two points at once brilliance, when that’s baby tactics any beginner learns in a real game. DoTA and it’s kind are checkers compared to chess, but it’s getting the praise that chess gets.
And THAT is just a few more of the things that bother me about it. I can at least appreciate genres of games, music, movies, literature, and so on that I don’t personally like. But I just.. can’t.. with these.
Imagine an online-only game with a hundred classes, but you can only ever play 2fort or dust or something, and for the first ten or so minutes you can’t actually go after the enemy team or else you’ll get slaughtered. But both sides will still pretend to war and shoot one another a bit. Your access to these classes may or may not be behind a paywall, and even if they aren’t, expect to see only a tiny fraction of these in an average game, let alone ever.
Every item is just a reskin or worse, a palette swap, and the other team can ban your favorite classes because fuck you. Speaking of which, it’s generally impossible to play what you want, even without such bans, since the class roles are defined in such a way that you CANNOT win without certain ones. Not helped by the aforementioned lack of items that vary in any way besides appearance, so you can’t add or alter those roles.
You also control your character with an interface designed for a simulation or strategy game, but you never actually build anything, and rarely, if ever, control more than one unit at a time. No matter how good you are, or how you much you dominate in a duel, it’s only the final blow that truly matters. Things like high-ground, cover or coming from an alternate direction either don’t exist or don’t make much of a difference since the two sides are flat mirrors of one another, and where that varies, the terrain is large enough that you have to be an idiot to not move a few feet over.
And despite all of this, the game is more popular than John Lennon and Jesus combined, and is somehow regarded as taking the apex of talent to play professionally. of which an even more absurd number of people do so, dragging the spotlight away from far more engaging and deep games.
These reasons and more are why MOBAs can go to hell.
They took a single cool little thing from RTS games, the hero class, and stretched it into this.. abomination. This shit is why they KEEP MAKING THESE games; it’s like the whole “WoW was popular, so let’s turn everything into an MMO!" phase all damn over again.
INFO: The only reason I have any time in DoTA 2 myself is because I take advantage of events and sell items to people who actually want to pay money for things that do nothing in a game that does nothing. This makes sense in some games, like long-running MMOs, or even to a lesser-extent an FPS like TF2, but those titles aren’t limited to “do the exact same thing on the exact same map forever”!